What happened to Francis Barrett?
Trapped in the Hollow, you must solve the mystery in order to escape.
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Start with the House In The Hollow Gameplay Showcase Video on YouTube or read more about the game & studio.
Francis Barrett was an English magician and occultist who led a reclusive life, spending most of his time in an isolated manor house.
Nestled in a hollow and surrounded by a dense forest, the house was hidden from the world.
Little is known about Francis Barrett beyond his authorship of The Magus, a Celestial intelligencer and compendium of occult and magical information.
Over the many years since Francis Barrett disappeared, people have attempted, without success, to find the mysterious house and discover what happened to Mr. Barrett.
No one can be sure what experiments Francis Barret performed, or what was conjured up, in that house.
Some who have gone searching for the house have never returned.
What happened to Francis Barrett?
Trapped in the Hollow, you must solve the mystery in order to escape.
Harnessing the power of the Unreal Engine to bring the game environments to life.
Content Creation
89Programming & Scripting
81Overall Game Completion
85First Person View
First peron view to heighten immersion and bring the game world to life.
Particle Simulation
Includes environmental & asset particle effects for increased realism.
Post Process Effects
Combines advanced color correction, ambient occlusion & eye adaption.
Foliage & Wind
Uses the power of the Speedtree foliage system and includes full wind animation.
Physical Audio
Makes use of physical audio propagation modeling & layered sound concurrency.
Lumen Raytracing
Raytracing support with realtime reflections and global illumination using Lumen.
Nanite 3D Models
Makes use of Nanite for high resolution & detailed 3D models and textures.
Environmental Effects
Makes full use of light shafts, temporal anti-aliasing and tone mapping.
Challenging Exploration
Progress requires exploring & problem solving in order to solve the mystery.
Design creation
Firstly, our 3D artists create concepts for the environments and locations then turn those ideas into 3D models.
Development
Then our developers begin to work on implementing the environments blueprints, programming and scripting.
Testing
Finally, our QA experts make sure that everything works perfectly just as you would expect.