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Game Features

The House In The Hollow offers players an immersive, first person, playing experience.

The game combines the next generation power of the Unreal Engine, with player exploration, in order to unravel the mystery of what happened to the reclusive english magician and occultist, Francis Barrett.

Can you solve the mystery and escape the hollow?

Real Time Ray Tracing

First peron view with support for real time ray tracing on Nvidia RTX graphic cards.

Foliage & Wind

Uses the power of the Speedtree foliage system and includes full wind animation.

Physical Audio

Makes use of physical audio propagation modeling & layered sound concurrency.

PBR Texturing

Integrating multi layered texturing with Algorithmic Substance materials.

Environmental Effects

Makes full use of light shafts, temporal anti-aliasing and tone mapping.

Challenging Exploration

Progress requires exploring & problem solving in order to solve the mystery.

About us

Our Artists and Designers have several years experience working with the Unreal Engine on high-profile video games and projects for prestigious publishers and development studios.

Creativity is at the core of what we do, and we place strong emphasis on creating memorable gaming experiences for the player.

Our passion for playing, building and designing games drives us and together with our industry leading software and development partners, we are bringing entertainment defining games to life.

The House In The Hollow - Development Progress

Content Creation


Programming & Scripting


Overall Game Completion



The House In The Hollow is currently in development at the studio. You can view a percentage breakdown of the development progress above.

You can contact us through our website contact form or you can register your email address below to get regular updates on the games development progress.

The House In The Hollow will be available for purchase from the Steam and Epic Games Stores when completed.


Dev Experience


Studio Awards


Game Completed


Email registrations


A multimedia artist and frequent streamer, Phil is in the heart of creating a beautiful UE4 cinematic, "House In The Hollow.” Follow along its development on his Twitch channel to see his progress and learn some tips and tricks along the way.

Amanda Bot - Epic Games

Our business has worked with the studio and Phil on many occasions and we could not be more pleased with the amazing results we have received. Not only do they produce a fantastic design service, they are great to work with.

Sam Esope - 3DGamesReady