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Press Kit

The House In The Hollow
  • Press Kit

    Game

    The House In The Hollow offers players an immersive, first person, playing experience. The game combines the next generation power of the Unreal Engine, with player exploration, in order to unravel the mystery of what happened to the reclusive english magician and occultist, Francis Barrett.

    In The House In The Hollow, players are trapped in a mysterious void called the Hollow. To dispel the evil holding them and escape, players must explore the manor house and surrounding woods and solve the mystery of what happened to the reclusive english magician and occultist Francis Barrett.

    Featuring atmospheric exploration, the game requires discovery and problem solving in order to unravel the mystery of the disappearance of Francis Barrett. No one can be sure what experiments Francis Barret performed, or what was conjured up, in that house. Some who have gone searching for the house have never returned.

  • Studio

    Our Artists and Designers have several years experience working with the Unreal Engine on high-profile video games and projects for prestigious publishers and development studios. Creativity is at the core of what we do, and we place strong emphasis on creating memorable gaming experiences for the player.

    Our passion for playing, building and designing games drives us and together with our industry leading software and development partners, we are bringing entertainment defining games to life.

  • Features

    The 'House In The Hollow' takes full advantage of the latest version of the Unreal Engine, bringing you immersive game play.



    • REAL TIME FIRST PERSON VIEW
    • PARTICLE EFFECTS SIMULATION
    • FULL FOLIAGE & WIND ANIMATION
    • POST PROCESS EFFECTS
    • PHYSICAL AUDIO
    • PBR TEXTURING & MATERIALS
    • GAME PHYSICS ASSETS
    • ENVIRONMENTAL EFFECTS
    • CHALLENGING EXPLORATION

A multimedia artist and frequent streamer, Phil is in the heart of creating a beautiful UE4 cinematic, "House In The Hollow.”

AMANDA BOT - EPIC GAMES



Creative Director

Phillip has held a number of senior management positions in the design and 3D industries over the past fifteen years.

His oversight and involvement with the management and creation process for all projects the studio produces, ensures all content is delivered to the highest quality level.

He is the Ceative Director of the Studio with ‘The House In The Hollow’, the current project in production.

Phillip has held management positions including Lead Artist in the Architectural Visualization industry, working on high profile projects for clients worldwide.

He came to the Arch Viz industry via a 3D asset outsourcing and services company, where he was Lead 3D Artist producing content for the games industry.

Prior to working in asset outsourcing, he was a Senior Artist at THQ Studios.

Before joining THQ, Phillip held positions from Senior Technical Artist, Senior Environment Artist to Senior Web Developer, including working in the feature film industry.

He earned a Diploma of Multimedia, Programming & Design from Swinburne University and also has qualifications from Swinburne University in Business Management.

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